

Hiding objects can be done on a scene by scene basis by hiding them and saving the scene, however, that can get troublesome. This can get complicated if you then want to not have it transparent in other scenes in which case you would have to make copies of that object with and without transparent materials and save them to their own layers wich can then be toggled ona nd off. If your model has other instances of that material that you don’t want transparent you can make a unique instance of it that is transparent and apply to that object. So an individual “object” could only be made transparent if it has transparent materials applied to it. Transparency is either global using “x-ray” view or on a material by material basis.

But you can use the shift key in conjuction with the orbit tool to make it pan.Īs for transparency, there isn’t a “layer transparency” or “object transparency” feature as far as I know.

Pan tool has keyboard shortcut “H” (hand?) “O” is for Orbit.
